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2004
Team
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Winner
of the Palmetto Regional 2004 Autodesk Visualization Award
Thank you to all student judges
who gave us high scores.
Now we're qualified for the National AVA! Whoo-hoo!
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| Student
Animators |
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Mentor |
Michael Conroy (10th grade),
Billy Epperson (9th grade), Johnnie Young (10th grade).
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| Still
Images (Click
to enlarge) |
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| Animation
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| Goals |
1.
Learn new skills in 3D animation: storyboarding, modeling,
texture mapping, key framing, lighting, cameras and video
editing.
2.
Apply our new skills to win the Autodesk Visualization
Award (AVA), given the best 30 second animation
judged in 3 key areas:
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- Content
Communication (35 Points)
- Compelling
Creativity (35 Points)
- Technical
Execution (30 points)
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Steps |
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Review
the rules.
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Attend
animation workshops to learn 3DS Max software.
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Discuss
various concepts; throw out logical suggestions; keep
crazy ideas.
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Sketch
out storyboard.
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Start
creating 3D models (wire frame meshes).
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Import
some 3D models from Design Team files (thank you!)
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Add
colors & texture maps to the models.
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Create
key scenes.
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Check
deadline. Hurry up!
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Animate
models & cameras using key frames & paths.
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Do
check renders of individual scenes at low resolution
(320 x 240)
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Adjust
as necessary, then render at high-resolution (640
x 480 resolution, 30 frames per second).
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Write,
record narration and background music
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Assemble
the scenes, narration, music and titling in Pinnacle
Studio 7.
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Create low-resolution video. Review. Make adjustments.
Repeat as necessary
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Create
high-resolution video. Find tiny errors. Repeat.
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Fill
out paperwork. Double check paperwork. Upload the
whole mess.
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Sleep!
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